Tournament plans you can use, from people who enjoy the art and science of tournament design.
Basic Elimination Tournaments |
traditional |
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Balanced Elimination Tournaments |
designed by Joe Czapski |
Double Elimination
Triple Elimination
4-Loss Elimination |
Double and triple elimination tournaments are
great fun, but the basic, traditional format most often used is flawed.
The problem is that the single player who comes out of the top (winner's)
bracket does not play until a single opponent comes out of the bottom
(loser's) bracket or brackets. In the examples posted above, the
no-losses player skips 2 rounds of play in the double elimination tournament
and 5 to 6 rounds of play in the triple elimination. Therefore, a
player who loses his first one or two games must play several more games to
get to the championship than the player who wins his first few games.
Also, spectators are deprived of getting to see possibly the best player
participate in the tournament as much as his opponents. These balanced elimination tournaments fix the problem. I stuck to the following ideas in designing them:
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Example: Four Player Balanced Triple Elimination Tournament

Elimination Tournaments Requiring
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by Matthew Fayers |
| Read the paper: Fayers, M. "Multiple-elimination knockout tournaments with the fixed-win property" Discrete Mathematics 290 (2005) 89-97. | |
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tournamentdesign
org
Last updated 02-Apr-2008